Like all sports, football has its own unique vocabulary, based on many years of history and tradition. Some football games are familiar, others are a little more obscure.
Additional Time: Half-time playtime to improve playtime lost for injury, replacement, time strike or other other causes deemed appropriate by the Referee. Also called "stopping time" or "injury time".
Advantage: The referee's decision to allow a game to continue, despite knowing a violation of games, when it did it would benefit the wicked team.
AR: Assistant Judge
Assistant Judge: Official position along the line of contact, communicating with a judge with a flag; formerly called "lining".
Attacker: A player who is in the opposite part of the area; or any player who has left the ball.
Back cover: Common name of technical oath holder of the holder of a football after a deliberate kick or throwing him in by a teammate who is penalized by an indirect free kick.
Warning: Formal warning by the referee to a player or substitute whose behavior or game has become unacceptable, marked by showing a yellow card.
Center Circle: Circle the center of the box that marks the ten radius radius from a spot of kick.
Loading: Physical communication takes place against an opponent to win or get the ball. If it's done unfairly, then it's a shootout.
Club Linesman: An unnamed official, pushed into one of the contact areas for lack of a recognized assistant referee, asked to mark when the ball goes out of play.
Coach: The team left the sidelines entitled to pass tactical recommendations and instructions during the game. sometimes called manager.
Competition Authority: Organizer department or organization organizing a football match.
Corner Arc: Half church circle from the corner of the field and marks the spot for the corner kick.
Corner Kick: Restores the game that occurs when the ball crosses the finish line after being touched by the defender.
CR: Judge (Egypt "Center for Referendum").
Dangerous Play: A technical error, consisting of any kind of act the referee considers to be dangerous to the opposing player.
Defender: A player on his own half; or player, where the team is not in the ball.
Direct Free Kick: A free kick where you can score a goal awarded for a penalty shootout.
Dissent: Form consisting of objecting a call by some officials punished by a yellow card.
Release Ball: Easy to restart game after discontinuation by player other than violation of player. Also called "drop ball."
Final Lines: Lines at each end of the area, where each set of goals rests. Also called "target line" or "double line".
Extra Time: The additional season or period of the game to be successful at the end of a game that ends in a draw, usually in the later stages of the game where the game requires victory.
Free kick: Kick awarded for opponent abuses, without interference from opponents.
Fourth official: An Extraordinary Commander appointed by the Competition Authorities to assist in play and serve as a substitute for the referee or assistant judge.
Game Report: Official Game Account, including points and misconduct issued by the Referee.
Objective: (1) The goal of both teams, consisting of two upright and crossbar, placed in the final line on both sides of the field and protected by each team. (2) Score, which occurs when the ball goes completely over the finish line and into the goal.
Goalkeeper: The player on each team intended to hold the ball inside his own penalty and need to wear a special Jersey, unlike any other team.
Target line: Endline; usually the final line between the target posts.
Goal of the post: Physical limits of the mark, usually of metal or wood; often described by their components, which consist of a crossbar and two upright positions.
Half-time: The period between the end of the first half and the beginning of the second half of football.
Semiconductor Line: Physical line that targets the center of the area that runs from one side to another.
Handball: Another name for "handling."
Treatment: Elimination, consisting of deliberate use of the arm or body to control the ball. The goalkeeper can not be guilty of handling the ball inside his own penalty.
Ownership: Elimination, which involves an unfair barrier or reorganization of opponent's performance, usually with arms or hands.
Obstacle: The works that physically hinder or hinder the opponent's progress. Also known as "hinder".
Indirect Free Kick: You can score a free kick that requires the ball's touch by another player before the score is scored, due to technical or indirect violations.
Jumping: The action of leaving the ground under its own power by jumping. If it is unfair to fight against the opponent to prevent the opponent from playing the ball, then it is a penalty shootout.
Kicking: Elimination consisting of unfair contact with the opponent with feet or feet.
Kick-off: Methods to restart or restart the game after a goal, which takes place from the center of the center.
Featured from the goal: Method of achieving results after a tie, where the rules of the competition require a winner, consisting of a series of punishments.
Misferli: Behavior that the judge considers to be unsportsmanlike, reckless, violent or flagrantly contrary to the law and the spirit of the game and punished with caution (and yellow card) or shipment (and red card).
Offside Line: An imaginary line indicating the longest point down field to the attacker can be without the risk of being punished for being offside.
Offside Offense: The action to participate in a game from an unauthorized position. Also referred to as "offside infraction."
Offside Position: Position in attacking the half in the field where the player is closer to the goal than (a) the ball, as well as (b) the nearest defender.
Prevent: The action that physically prevents or hinders the opponent's progress. Also known as "barrier".
External agency: What value affects or affects a game that is not part of a game or part of the body.
Damage: Breach leading to a direct free kick; often called simply "error".
Handcuff: Mark a ring that lies beyond the boundaries of each area of the war and is 10 meters from the penalty area.
Straw field: Mark the area around each goal measuring 18×44 meters, where the defender has the privilege of handling the ball and inside as a penalty shootout by the defenders will lead to a penalty shootout.
Penalty Kick: A free kick from a penalty shootout, pitting the attacker who takes the kick directly against the defender; sometimes called "spotlight."
Tractor: Mark a spot 12 meters from the center of each goal, taking a penalty shootout.
Persistent violation: Misconduct of continuous or recurrent corruption, punished by a yellow card.
Pitch: Another name for the football field.
Player: A competitor in soccer game.
Pushing: Behavioral failure due to unfair use of the weapons or body to push, shoot or otherwise force the opponent to change position or direction.
Red Card: The card for defamation appears to a player sent either for serious actions or for other precautions.
Judge: The director responsible for managing and managing a football match. also called "Center Referee" or "CR." Often called other names, as well.
Restart: Some way to continue playing the game after the game has stopped.
Result: The final risk of a football match, either a tie or a victory of the team that scores more goals.
Shipment: Player cancellation after display of the red card, either due to serious acts or for any other precautionary measure in the same game.
Serious mistake game: Misfortune, often violence, which clearly involves excessive use of physical power against opponent in competition for the ball on the pitch and while the ball is in play.
Spitting: Elimination, which involves a deliberate attempt to direct body fluid from the mouth of someone else's person. It is also an act of misconduct, punished by red panels.
Striking: Poor breach, usually due to unfair use of the hand or body to beat the opposing player, or to shoot an object that strikes the opposing player. If it is deliberate, it is usually a misconduct, often a form of violence.
Stop time: Play time added at the end of each half-month to the referee's decision to compensate for lost playtime; see "Time".
Deputy: Non-participant player who is eligible to replace a player on the pitch.
Device: Attempt to get the ball by using your feet. If dealing with the opposing player before contacting the ball, it is punished.
Throw in: The method of restarting a game after the ball has crossed the boundary.
Touch Line: Dark lines that mark each side of the area.
Tripping: The penalty shootout interferes with the opponent.
Unsporting Behavior: The most common form of misconduct, consisting of behavior or play that the referee considers unacceptable. It includes a yellow card that involves a lot of misbehavior.
Violence: Misferli involving violence against someone in a football match, punished by red cards.
Yellow card: The card of defamation is shown to players who are defended judges for acts of misconduct.